Building a Game with Unity and Blender and Building

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    #3963504

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▬▆ Building a Game with Unity and Blender and Building an FPS Game with Unity ▆▬


▆ Building a Game with Unity and Blender

Author : Lee Zhi Eng
Editions : Packt Publishing
Format : Pdf
Language : English
Pages : 250

After comparing Sams Teach Yourself, Unity Game Development in 24 Hours and Building a Game with Unity and Blender these two books, I finally decided to select the latter as the successor to Unity’s official tutorial “TANKS!” and the first official ebook for me to formally and systematically learn Unity game development. The reason is simple: this book is very thin (with only 250 pages); there is only one game development case throughout the entire book, and the game is of type A-RGP that I urgently need to learn about.

■ What will your Learn
- Design and create a game concept that will determine how your game will look and how it will be played
- Construct 3D models of your game characters and create animations for them before importing them into the game
- Build the game environment from scratch by constructing the terrain and props, and eventually put it all together to form a scene
- Import and integrate game assets created in Blender into Unity—for example, setting up textures, materials, animation states, and prefabs
- Develop game structures including a game flow, user interface diagram, game logic, and a state machine
- Make the game characters move around and perform certain actions either through player inputs or fully controlled by artificial intelligence

▆ Building an FPS Game with Unity

Author : John P. Doran
Editions : Packt Publishing
Format : Pdf
Language : English
Pages : 326
After selecting Building a Game with Unity and Blender for me to formally learn to use Unity to develop my own ARPG-like game, I also selected Building an FPS Game with Unity the second tutorial book to be read, with which I intended to try to develop a FPS-like game of my own too. But the latter is not to develop the game itself, but to further learn to use Unity and apply the newly acquired skills to the development of my games as much as possible.

■ What will you learn
- Use UFPS to build custom weapons with custom meshes and behaviors
- Explore level design as you prototype levels, making use of Prototype to build levels out quickly
- Build environments that are realistic as possible while keeping peak performance and repetitiveness down
- Review tips and tricks on how to create environments using both terrain for outdoor areas and a modular workflow for interiors
- Develop a number of different encounters that your players can fight against, from a simple turret enemy to complex AI characters from Shooter AI
- Discover how to create unique objects such as exploding barrels and objects you can interact with

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