NEW SpeedTree Cinema 8 + Library + Bonus

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▬▬▬▬▬ SpeedTree Cinema 8 ▬▬▬▬▬▬
SpeedTree VFX Library

v. 8.2.1
Release Date : December 2018

SpeedTree Cinema 8 is a software super famous and powerful for simulation Plants and trees in animation, film and games, etc., which is very much used.
SpeedTree Cinema 8 is the latest iteration of the award-winning 3D vegetation modeling software. Formerly Studio, Architect, and Cinema, SpeedTree for VFX is now available with new features.
With this software, you will be able to design and simulate all the trees, shrubs and other plants you need to make your own game, movie or animation. The Speedier software gives you the ability to simulate trees and plants in different ways so that your designs are not alike and different. It’s worth mentioning that Destiny 2 game makers, Avatar Avatar Builders, harry potter used this software to design their own trees. The software also has a large tree library, which in its new version, the library is larger and more developed.

▬ Features :
● PBR Materials and Workflow : Full PBR rendering in the SpeedTree Modeler as well as new editing tools for materials allow artists to fine tune their models before exporting into your DCC.
● Branch Extensions : Use child branches to extend their parents, providing greater control and smoother transitions to twigs.
● Phyllotaxy Generation Algorithm : New generation algorithm based on how leaves naturally grow on branches.
● Mesh Cutout System : Easily cut meshes to the shape of your leaf or cluster using our new mesh editor.
● Spine Noise : New property applies late or early noise along the length of the branch or trunk.
● Bifurcation Generation Algorithm : New generation algorithm automatically adds new child branches to create natural organic branch structures incredibly quickly.
● Leaf Collision : New background running, polygon-accurate tool to automatically remove intersecting leaves or clusters.
● Knot Generator : Completely reimagined approach for creating more interesting geometry for knots allows for more interesting gashes, knots, and scars.
● Material Sets : Materials can be grouped into sets to allow edits across multiple leaf types or bark textures.
● Discrete Season Approach : One .SPM model now uses a season curve to create unique trees at any point in the year.
● Faster AO Computation : New algorithm computes per-vertex AO on complex models in a fraction of the time.
● Interval Generation Algorithm : New algorithm that places branches in a set interval.
● Aspect Ratio Correct Mapping : Use a new UV mapping style to automatically tile textures based on their aspect ratio and that of the underlying geometry.
● Knockout and Pruning : Procedural tools for eliminating clutter, especially interior portions of the model.
● New Split feature : Split trunks and/or branches and extend them with new generators for fine control and seamless UV mapping.
● Shape Control : Automatically fill in meshes or procedurally placed spheres with branch structures to achieve complex shapes.
● Pruning : Automatically and intelligently reduce the number of branches across the tree.
● Decoration Generators : New “Fin” generator allows the addition of more shelf fungus and more.
● Material variance : Randomly adjust material colors to create subtle map variations.
● Built-in Spine Forces : Commonly used forces like gravity are built in to the new branch generator.
● Shell Geometry : Create more interesting trunks or stumps with the new Shell Geometry generator.
● Art Director Tool : Allows intuitive shaping of the tree, whether shaping entire branch levels or a single twig.

and many other powerful features

▬ New Features :
● XML Exports Have More Data
● Dynamic LOD, collision objects, spines, and bones have been added to XML exports from the Games Modeler.
● Mesh Exports Without Textures
● An option has been added to the mesh export dialog to export the mesh without generating textures for considerably faster exports when the textures are either already made or will be assigned manually later in the pipeline.

▬ System Requirements:
Operating System : Windows 7, 8.1, 10
Processor : Intel Core 2 Duo or higher
Installed Memory : 8 GB of minimum RAM
Free Hard Disk Space : 500 MB of minimum free HDD
Graphic : SM 3.0 capable graphics card and OpenGL Version: 3.0.0
Compatibility : VFX

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