ValhallaDSP bundle 2019 CE

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▬▮ ValhallaDSP Bundle 2019 ▮▬
v. 1.1.2
AAX, RTAS, VST3, VST



● WINDOWS Win32/64
● Release Date : September 2019
ⓘ https://valhalladsp.com

▬▬ Included:
● ValhallaFreqEcho v1.0.5 - free freqshifter delay
● ValhallaDelay v1.1.2 - tape/BBD/digital/pitch delay
● ValhallaPlate v1.5.0 - plate reverb
● ValhallaRoom v1.5.1 - room reverb
● ValhallaShimmer v1.0.4 - pitchshifting reverb
● ValhallaSpaceModulator v1.0.7 - free flanger
● ValhallaÜberMod v1.0.2.6 - modulating delay
● ValhallaVintageVerb v2.0.2 - vintage reverb

-▬▬▆ ValhallaDelay ▆▬▬-

▆ Valhalla Delay has seven different delay Modes:
● Tape: Modeled after vintage tape echoes, with all the features and quirks that were loved in the old hardware.
● HiFi: A higher fidelity tape echo, where the ability to precisely sculpt the sound is in your hands. .
● BBD: A dark, low fidelity bucket brigade delay model.
● Digital: A cleaner, higher bandwidth delay, with the ability to dial in digital dirt.
● Ghost: A Valhalla DSP original! Combines the tape model from the HiFi mode with frequency shifting and a unique diffusion algorithm, for sounds that will split your skull in two.
● Pitch: A digital delay with added pitch shifting. Perfect for micro-shifting vocals, adding harmonies to synths, creating vast shimmering soundscapes, or shrieking sounds that forever spiral upwards or downwards.
● RevPitch: Reverse pitch shifting! Everything that goes in, comes out reversed.

▆ Five tape Styles, for controlling the number of delay voices:
● Single: Same delay length & modulation for left and right channels.
● Dual: Independent delay lengths for left and right channels.
● Ratio: The right channel is set to a ratio of the left channel, and the feedback of left and right channels is mixed. Perfect for sounds that slowly transition from delay to reverb-esque.
● PingPong: A delay that bounces between the left and right channels, with the ability to set the left and right delays independently.
● Quad: Models the multi-head tape echoes of the 1960s and 1970s, with up to 4 delay taps on tap.

▆ Cool features:
● Delay lengths ranging from 0 msec to 20 seconds. Dial in choruses and flangers, slapback echoes, longer delays, or long Frippertronic loops.
● Sync the delay to the beat, with straight/dotted/triplet options. Or, control the length via milliseconds.
● Age control, for adjusting the artifacts of the delay mode. Clean and shiny, old and dusty, or anywhere in between.
● Powerful Diffusion section, that can be used to smooth out the attacks of delays, or can be an amazingly smooth and lush reverb in its own right. Up to 20 seconds of diffusion time possible!
● Era control, for selecting between different variants of the delay modes.

-▬▬▆ Valhalla Freq Echo ▆▬▬-

Bode-Style Frequency Shifter + Analog Echo Emulation = Skull Melting Chaos.
Perfect for dub, Dr. Who and all of your psychedelic needs. Sonic results range from subtle chorusing and double tracking to barberpole phasing and flanging to endless glissandos and runaway echos.
The first Valhalla plugin!
Low cut and high cut controls for the feedback path, allowing for finer control over the echo decay.
● Mono/stereo in, stereo out
● Tempo control
● Mouse-over Tool Tips

-▬▬▆ Valhalla Plate ▆▬▬-

You Will Ride Eternal, Shiny And Chrome.
ValhallaPlate is our algorithmic take on the classic plate reverberation sound. Twelve original algorithms emulate the sound and behavior of real world steel plate reverbs, and take the sound into dimensions that physical plates can’t touch.

ValhallaPlate realistically models the physics of plate reverbs:
High diffusion, for reverbs that have maximally high echo density.
Frequency dependent decay time, for huge lows and clear highs, under the control of a single Decay parameter.
Dispersion, for creating 3D imaging in the decay. The reverb comes from outside the speakers, and decays into the depths behind the speakers.
ValhallaPlate extends the plate reverb into dimensions that real plates can’t reach:
Variable size, to control how metallic a reverb mode sounds. Small sizes result in more metallic delays, while larger sizes sound clearer.
Lush modulation, that eliminates any metallic artifacts, while retaining the pitch of the input.
Twelve original reverberation algorithms (5 new algorithms added to version 1.5.0):
Four reverb modes (Chrome, Steel, Brass, Cobalt) that emulate “true stereo” plates, with 2 input drivers and 2 output pickups.
Three reverb modes (Adamantium, Titanium, Osmium) that emulate the traditional mono-in, stereo-out plates. These modes have the resonance density found in real plate reverberators.
Five reverb modes (Aluminum, Copper, Unobtanium, Radium, Lithium) that combine the 3D dispersive characteristics of steel plates with the high resonance density found in reverberation chambers.
All of the modes can be run as a mono-in/mono-out, mono-in/stereo-out, or stereo-in/stereo-out plugin.

▮ ValhallaPlate builds upon the Valhalla DSP plugin heritage:
Minimalist, resizable 2D GUI, with self-documenting tool tip area.
A comprehensive preset browser makes saving, recalling and sharing settings easy.
Low CPU usage! You can use all the instances you need without your computer slowing down.

-▬▬▆ Valhalla Room ▆▬▬-

An Algorithmic Vision of Perfection and Precision. It’s Grade a Class, Number One in its Division.
ValhallaRoom is a versatile, true stereo algorithmic reverb. It features twelve original reverberation algorithms (including the latest Dark reverb modes, Nostromo, Narcissus, Sulaco and LV-426), and produces a wide range of natural reverberation sounds. Sounds range from tight ambiences and rooms, through traditional hall and plate sounds, all the way up to vast modulated spaces. The algorithm designs have been influenced by some of the “classic” room simulation boxes, as well as state of the art modern theory.
ValhallaRoom has been designed from a psychoacoustic perspective. Instead of creating a simplified physical model of a simplified physical space, VRoom generates early and late acoustic energy that provides the spatial and phase cues needed to create an “idealized” room impression.
Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out. The spread of energy between the stereo channels can be controlled over time, which helps preserve the input spatial image.
The GUI has been designed for easy navigation, and is inspired by Joseph Müller-Brockmann, NASA control panels, and Sesame Street.
Resizable GUI. Make it really big, or really tiny or whatever suits you best.
New in 1.5.1: Redesigned GUI! Better use of space and 2 user-selectable color schemes (Electric Blue and Old School).
A comprehensive preset browser makes saving, recalling and sharing settings easy.
Fully compatible with 32 and 64 bit DAWs (32/64 bit VST for OSX and Windows, 32/64 bit Audio Units for OSX, 32-bit RTAS for OSX and Windows, 64-bit AAX for OSX and Windows).

▮ Twelve original reverberation algorithms:
● Large Room. Designed to emulate big rooms with a wide spatial impression, with smooth “detuning” modulation.
● Medium Room. Sparser than Large Room, with a more random modulation.
● Bright Room. A lush, shinier-than-life reverb, with deep modulation and a somewhat slower attack.
● Large Chamber. Smooth decay with consistent high echo density and subtle detuning modulation.
● Dark Room. A hybrid between the grungy early digital reverbs and the modern algorithms found in ValhallaRoom, with reduced high frequency content, noisy yet lush randomized modulation, a HUGE spatial image, echo density ranging from grungy to dense while retaining clarity, and tons of mojo.
● Dark Chamber. Similar to the original Large Chamber algorithm, but bigger and darker, with deeper detuning modulation.
● Dark Space. A HUGE dark space, with a somewhat sparser early echo density and deep detuning modulation.
● Nostromo. Deep, dark, echoing reverb. Very sparse early echo density, slow density build, random modulation, wide spatial image.
● Narcissus. Dark, lush, wide, with random modulation that quickly builds into rich chorusing. The little sibling of Nostromo, but it is still big. Designed for low CPU consumption.
● Sulaco. Dark with lush modulation, and a well-centered stereo image. The Late Size control can sweep the reverb from tight rooms to vast echoing spaces.
● LV-426. A dark, deep space reverb, with the wide spatial image of Nostromo and Narcissus, but with a much higher initial echo density than either of those reverbs. LV-426 has a somewhat slower attack than the other modes, and has highly diffuse random modulation for lush decays.
● Dense Room. Similar to Large Room, but with a denser distribution of early echos, and a tone that is brighter while still having the “darkness” of the Dark algorithms. Great for snare drums!

-▬▬▆ Valhalla Shimmer ▆▬▬-

Come With Uncle And Hear All Proper! Hear Angel Trumpets And Devil Trombones. You Are Invited!
ValhallaShimmer is an algorithmic reverb designed for BIG sounds, from concert halls to the Taj Mahal to the Halls of Valhalla. All of the sliders have been designed to be tweaked in real time and have a smoothed response to avoid clicks when changing settings or automating the controls. At the same time, the algorithm has been highly optimized, so you get a huge reverb sound without straining your CPU.
At its core, ValhallaShimmer is a high quality reverberator, designed to produce a smooth decay, that is both dense and colorless. There are several reverberation modes available, to allow the user to dial in reverb decays of different sizes, ranging from smaller rooms to vast ambiences:
By adjusting the Feedback, Diffusion and Size controls, the attack, sustain and decay of the reverb signal can be fine tuned.
The modulation controls can be set to produce subtle mode thickening, glistening string ensemble-esque decays, and the distinctive random modulation of the older Lexicon hall algorithms.
Two tone controls and the Color Mode selector allow the timbre to be adjusted from bright and glistening to a more natural dark decay, similar to that produced by air absorption in large spaces.
In addition, ValhallaShimmer has the ability to pitch shift the feedback signal.

▮ There are 5 pitch shift modes available:
● Single, where the feedback is shifted up or down by the Shift value.
● Dual, where the feedback is shifted both up and down (in parallel) by the Shift value.
● SingleReverse, where each grain is reversed before it is pitch shifted. This results in a smoother pitch shifting sound than the Single mode.
● DualReverse. Similar to the Dual mode, but with reversed grains, for a smoother pitch shifting sound.
● Bypass, which turns off the pitch shifting (useful for “standard” reverb sounds).
By setting the Shift amount to +12 semitones, and the Feedback to 0.5 or greater, the classic Eno/Lanois “shimmer” sound is produced (learn more about that here, here and here). A wide variety of other sounds can be created by the algorithm, ranging from spring-esque reverbs to “reverse” reverbs, to glistening pitch shifted pads that are usually associated with high end hardware processors.

-▬▬▆ Valhalla SpaceModulator ▆▬▬-

Earth Shattering Kaboom.
ValhallaSpaceModulator is our take on flanging. Eleven algorithms allow you to get through-zero flanging, barberpole flanging, detuning, doubling, strange echoes, reverbs, and all sorts of effects that defy description.

▮ Simple user interface
11 modulation modes, allowing for a variety of flanging, detuning, barberpole, reverb, and just plain strange effects
Mono/stereo in, stereo out
Extensive presets, for all sorts of useful and weird sounds

-▬▬▆ Valhalla UberMod ▆▬▬-

Stupendous And Unheard-Of Splendors Await Me Below, And I Shall Seek Them Soon.
ValhallaÜberMod is a unique mutltap delay and modulation plugin. With up to 32 modulated delay taps, extensive diffusion and overdrive sections, and parallel slow and vibrato LFOs, ÜberMod can be used to create lush dimensional choruses, classic string ensembles, tape and BBD echoes, nonlinear and reverse reverbs, and a bunch of sounds that defy categorization.
True stereo signal path, for maintaining the spatial image of stereo inputs.
Delay times that can be synced to tempo, to create modulated delays and nonlinear reverbs at specific beat rates
Unique WIDTH control, that varies the spatial image from mono to stereo to “super-stereo”
Separate parameters for the detune and vibrato oscillators, to have high level control of up to 32 independent LFOs.
OverMod control, to turn up modulation depth beyond the bounds of sanity.
A high level DEPTH parameter, for quick adjustments to the overall chorus modulation amount.
A large number of chorus tap modes (2/4/6/8/16/32 Taps, Dual Ensemble, 16Phase) for dialing in specific chorus, ensemble, and nonlinear reverb sounds.
Diffusion section (with adjustable amount, size, mod width and mod depth) for creating delays that smear over time, diffusion choruses, and modulated reverbs.
Drive section (with pregain, postgain, and noise gain) for emulating tape saturation & analog delays
Taps menu, for adjusting the spacing, slope, left/right skew, and randomization of the output taps
A simple yet powerful EQ section, for rolling off the high and low frequencies, and switching between bright and dark color modes.
SPEED control, to double the delay time and drop the pitch of the signal within the delay buffers.
All parameter changes are smoothed to avoid clicks, and to generate tape echo-esque effects. The smoothing time can be adjusted to create a variety of swishing, whooshing boing sounds.
Resizable GUI influenced by NASA Human Interface specifications & Swiss School of graphic design. Minimalist GUI, Maximalist Sound.™
High level controls have dedicated sliders, while the “tweakier” controls are selected via their own panels
Cross platform/DAW preset mechanism, that allows presets to be easily exchanged with other ÜberMod users via text based copy and paste.
WARP InputPan (new in version 1.0.1) allows for reversed stereo image, mono summing of signals sent to delays, or left/right panning of the input signal. This allows for ping pong echos, as well as ping ponging delay clusters, tape echoes, reverbs, inverse reverbs, and sounds that don’t have names yet.

-▬▬▆ Valhalla VintageVerb ▆▬▬-

Listen: Valhalla DSP Has Come Unstuck In Time.
ValhallaVintageVerb is a postmodern reverb plugin, inspired by the classic hardware digital reverbs of the 1970s and 1980s.

▆ 18 Reverb Algorithms ▆
● Concert Hall. Based on the hall algorithms of the late 1970s and early 1980s. Huge spatial image, echo density that can be adjusted from very sparse to very dense, and lush chorusing modulation.
● Bright Hall. Similar to the Concert Hall algorithm, but with a brighter initial sound, and deeper and lusher modulation.
● Plate. Inspired by early 1980s plate algorithms. Highly diffuse, bright initial sound, high echo density, lush chorused modulation.
● Room. Emulates the sound of early 1980s room algorithms. Medium diffusion/early echo density, somewhat darker sound, chorused modulation.
● Chamber. A transparent and dense algorithm. Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation.
● Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it. The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation.
● Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation.
● Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob. Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard.
● Sanctuary. Inspired by a classic German digital reverberator from the 1970s. Discrete early reflections, a dense late reverb that rapidly builds in echo density, lush detuned modulation. Sanctuary incorporates the bit reduction and floating-point gain control used in the A/D and D/A convertors of the early digital hardware.
● Dirty Hall. A fresh look at the Concert Hall algorithm, with the goal being to emulate the strange fixed point and convertor artifacts of early 80s reverb hardware. Lusher and denser than the Concert Hall algorithm, with loads of warmth and grit on tap, for a roughly hewn beauty. Plug in your analog synth and send yourself into retro sci-fi heaven.
● Dirty Plate. All the warm and gritty artifacts of Dirty Hall, applied to an old-school digital plate algorithm. High echo density, wide stereo image, and just the right amount of metallic sheen. Drums come alive when sent through Dirty Plate.
● Smooth Plate. The complete opposite of Dirty Plate. Smooth decay at all settings, from short to near-eternal. Lush chorusing, with none of the metal found in Dirty Plate. The most transparent and naturalistic reverb in ValhallaVintageVerb. Crank up the Size parameter, and float off into space!
● Smooth Room. A smooth and transparent room reverb, in the Smooth Plate style. Useful for emulating the Room/Hall algorithms of late 1980s hardware, as well as getting clear reverberation with low amounts of coloration.
● Smooth Random. A random room/hall algorithm, with transparent decays that can be adjusted from tiny to huge. Randomized delay modulation, similar to Random Space, but with a much tighter initial attack and smoother decay. A good “jack of all trades” reverb algorithm.
● Nonlin. Gated, reverse, and nonlinear reverbs are all on tap here. Use Size to control the duration of the reverb, and Attack to smoothly interpolate between a truncated reverb, a “flat” gated decay, and huge reverse reverbs. Lush chorusing modulation on tap, for your shoegazing needs.
● Chaotic Hall. A chaotic take on the Concert Hall algorithm, with modulation and saturation artifacts inspired by classic tape echoes. Lush and warm, with subtle wow and flutter chorusing that adds depth without making your reverb seasick.
● Chaotic Chamber. Smooth and chaotic at the same time. A relatively “dimensionless” reverb algorithm, that adds depth to your sound. Wow and flutter modulation, subtle tape saturation. Use this algorithm on pretty much any input, and it will sound good.
● Chaotic Neutral (new in 2.0.2). Combines chaotic modulation with a fairly “colorless” algorithm architecture, for a reverb that sounds like the input – just with reverb!
3 Color Modes For Dialing In The Tone Color And Sonic Artifacts Of A Specific Reverb Era:
1970s. Replicates the reduced bandwidth of the earliest digital reverberators (10 kHz maximum output frequency). Downsampled internally, to reproduce the artifacts of running at a lower sampling rate. The modulation is dark and noisy, and can produce strange and random sidebands with sustained notes. This is intentional.
1980s. Full bandwidth / sampling rate, for a brighter sound than the 1970s. The modulation is still dark and noisy, but will produce different artifacts than the 1970s mode as it is running at the full sampling rate.
NOW. Full bandwidth / sampling rate. The modulation is clean and colorless, versus the funky artifacts of the 1970s/1980s modes.
The Interface has Been Designed to be Instantly Accessible and User Friendly:
Streamlined set of powerful parameters, organized into logical categories.
All controls on one panel. No menu diving required.
Tooltips at the bottom of the plugin window, that describe the currently selected reverb mode and color mode, as well as any parameters the user is adjusting. The goal is for the plugin to be self-documenting.
A powerful cross-platform preset menu, with the ability to copy and paste presets in a text format. Share presets via emails, forum posts, etc.
Continuously resizable – just click on the lower right corner and drag to the desired size.
Modernist, minimalist 2D graphic design.
New in 1.7.1: Click on the “GUI Mode” text in the upper right corner of the NOW color mode, to switch between the original black-on-white color scheme, and the brand new white-on-black GUI.

▆ System Requirements
OS: Windows 7/8/10
Plugin formats: 32-bit VST2.4, 64-bit VST2.4/VST3/AAX

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